

So we felt that was the perfect opportunity to speak to all the players that love that finesse type gameplay, fast-paced combat, very different from the Barbarian as an example, that whether they want melee, whether they want ranged, or whether they want a hybrid approach, the Rogue gave us that canvas to paint on it. And then on the melee side, fans of pen and paper RPGs, that's like the Rogue's bread and butter. Of course, on the ranged side, that's the archetypical Diablo 1 rogue. Luis Barriga: We felt like with the lineup that we were slowly building up, with the Barbarian, the Sorcerer and the Druid, the Rogue gives us this awesome two-in-one capability of representing that finesse dexterity class, both on the melee side and on the ranged side. Why did you bring back the Rogue for Diablo 4?

Ahead of BlizzCon 2021, we had the chance to sit down with Diablo 4 game director Luis Barriga, and Diablo 4 art director John Mueller to talk about the just-announced Rogue character class, how PvP works in the new open world, and the darker, grittier look of the game compared to its divisive predecessor.
